Kodaloid

User code language restructuring

Today’s aim was to start implementing some of the ideas I had to clean-up the lua code end users will code using. My goals were: To create a set of globals to access common parts of the engine. So assets to do any asset loading, and renderer to draw things for example. Switch to a […]

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New Tool: Sprite Font Generator

As part of the ongoing Xentu game engine project, I am creating several tools to push the project over the line. One of those tools is a SPA (single page application) for creating sprite fonts. To my surprise when I initially looked for modern day solutions, I didn’t find much that would do the job. […]

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