Kodaloid

WebAssembly and Xentu

Woah! yes I am back, and I know it’s been a while. The reality is I have a full-time job, and I can’t always dedicate wades of time blogging or working on the projects I love, the sporadic couple every year or two posts is probably here to stay. Anyway today I’m back because I […]

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Checking off the list.

Only a few items of note today, here’s what I did: Set glfw to window non resizable. Turns out hints need to be done after glfw init. Function game.log not needed, use print() instead. Removed the redundant Quad class. Renamed do_lua_file to do_requre so that it makes more sense. Moved the render stuff back into […]

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Building On Linux

Tonight I attempted to build the engine on Linux, which didn’t as well as I’d have liked. The sdk managed to compile fine after I resolved some dependency requirements. However I was only able to build the main executable after I tricked the compiler into building with blank copies of the expecte embedded resources. It […]

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Resources Solved

Even though I had a good amount of success yesterday with the incbin implementation, it really urked me that I lost the ability to use Visual Studio (after all the work I put in getting it working originally). So today I wanted to find an alternative. Thankfully I stumbled upon someone named Max von Buelow […]

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