Kodaloid

Xentu game engine update.

It’s about time I give an update on how the engine is getting on, and boy has there been a lot going on! Troubled Waters I built the Xentu game engine prototype with C# .Net 4.6. This has worked great over the last couple of years during development. However discovering projects like Love 2D and […]

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The website has turned Orange!?

The blue was getting a bit boring, so lets clear out the dust, and spruce up the site with a new lick of paint! What do you think? Along with the new colour theme, I’ve also made some tweaks to allow me to manage content better. Now on the homepage, you’ll see various categories appear […]

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First day of Ludum Dare 46 Complete!

24hrs in, managed to build a galaxy engine that can render hundreds of thousands of particles, with skeletal transform traversal for large body physics, and a custom rendering pipeline. With all the hard stuff out of the way I can now go and rest for a few hrs knowing I’ll be able to finish my […]

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