Kodaloid

First day of Ludum Dare 46 Complete!

24hrs in, managed to build a galaxy engine that can render hundreds of thousands of particles, with skeletal transform traversal for large body physics, and a custom rendering pipeline. With all the hard stuff out of the way I can now go and rest for a few hrs knowing I’ll be able to finish my […]

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Xentu Website Progress

Great news! I am making lots of progress on the Xentu game engine website, and should be setting it live this Wednesday. It’s been consuming a lot of development time from the last three weeks. So it’s such a relief to be able to reach this milestone. The website will be a home for people […]

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Working on the Xentu website…

Whilst I updated this site this week, I also decided to put some effort into finishing the design of the new Xentu website. One thing that is holding me back from completing the task though is good artwork. See no matter how strong of an engine Xentu becomes, I doubt anyone will care unless I […]

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